클래스 멤버 함수 포인터 바인드

여러 클래스의 멤버 함수 포인터를 하나의 vector 에 보관 및 사용

함수 Container 클래스

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class FunctionContainer
{
public:
    template <typename T>
    void AddFunc(void (T::*function)(void*, int), T *object)
    {
        typedef std::tuple<void (T::*)(void*, int), T *> CallbackType;
        func_pointer func = {FuncWrapper<T>, new CallbackType(function, object)};
        m_func_list.push_back(func);
    }
 
    void RunFunc(void *data, int len)
    {
        for (auto iter = m_func_list.begin(); iter != m_func_list.end(); ++iter)
        {
            iter->func(iter->type, data, len);
        }
    }
 
private:
    template <typename T>
    static void FuncWrapper(void *type, void *data, int len)
    {
        typedef std::tuple<void (T::*)(void*, int), T *> CallbackType;
        CallbackType *p = (CallbackType*)type;
        void (T::*function)(void*, int) = std::get<0>(*p);
        T *object = std::get<1>(*p);
        (object->*function)(data, len);
    }
 
    typedef struct
    {
        void (*func)(void*, void*, int);
        void *type;
    }func_pointer;
    std::vector<func_pointer> m_evt_func_list;
}

사용

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class AAA
{
public:
    AAA()
    {
        m_int = 100;
    };
    virtual ~AAA() {};
    void Function1(void *data, int len)
    {
        printf ("%d\n", m_int++);
    }
    void Function2(void *data, int len)
    {
        printf ("%d\n", m_int++);
    }
    int m_int;
};
 
class BBB
{
public:
    BBB()
    {
        m_int = 500;
    };
    virtual ~BBB() {};
    void Function1(void *data, int len)
    {
        printf ("%d\n", m_int++);
    }
    void Function2(void *data, int len)
    {
        printf ("%d\n", m_int++);
    }
    int m_int;
};
 
 
int main(int argc, const char * const * argv)
{
    FunctionContainer cont;
    AAA a;
    BBB b;
 
    cont.AddFunc(&AAA::Function1, &a);
    cont.AddFunc(&AAA::Function2, &a);
    cont.AddFunc(&BBB::Function1, &b);
    cont.AddFunc(&BBB::Function2, &b);
 
    cont.RunFunc(NULL, 10);
    return 0;
}

태그:

업데이트: